Randy-08

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Describing the ETC is really hard, and I finally found a metaphor. Telling people about the ETC is like describing Cirque du Soleil if they’ve never seen it. Sooner or later you’re going to make the mistake. You’re going to say, well it’s like a circus. And then you’re dragged into this conversation about oh, how many tigers, how many lions, how many trapeze acts? And that misses the whole point. So when we say we’re a master’s degree, we’re really not like any master’s degree you’ve ever seen. Here’s the curriculum [Shows slide of ETC curriculum, listing “Project Course" as the only course each semester; audience laughs] The curriculum ended up looking like this. [shows slightly more detailed slide]. All I want to do is visually communicate to you that you do five projects in Building Virtual Worlds, then you do three more. All of your time is spent in small teams making stuff. None of that book learning thing. Don and I had no patience for the book learning thing. It’s a master’s degree. They already spent four years doing book learning. By now they should have read all the books.

The keys to success were that Carnegie Mellon gave us the reins. Completely gave us the reins. We had no deans to report to. We reported directly to the provost, which is great because the provost is way too busy to watch you carefully. [laughter] We were given explicit license to break the mold. It was all project based. It was intense, it was fun, and we took field trips! Every spring semester in January, we took all 50 students in the first year class and we’d take them out to Pixar, Industrial Light and Magic, and of course when you’ve got guys like Tommy there acting as host, right, it’s pretty easy to get entrée to these places. So we did things very, very differently. The kind of projects students would do, we did a lot of what we’d call edutainment.

We developed a bunch of things with the Fire Department of New York, a network simulator for training firefighters, using video game-ish type technology to teach people useful things. That’s not bad. Companies did this strange thing. They put in writing, we promise to hire your students. I’ve got the EA and Activision ones here. I think there are now, how many, five? Drew knows I bet. [Drew Davison, head of ETC-Pittsburgh, gestures with five fingers]. So there are five written agreements. I don’t know of any other school that has this kind of written agreement with any company. And so that’s a real statement. And these are multiple year things, so they’re agreeing to hire people for summer internships that we have not admitted yet. That’s a pretty strong statement about the quality of the program. And Don, as I said, he’s now, he’s crazy. In a wonderful complimentary way. He’s doing these things where I’m like, oh my god. He’s not here tonight because he’s in Singapore because there’s going to be an ETC campus in Singapore. There’s already on in Australia and there’s going to be on in Korea. So this is becoming a global phenomenon. So I think this really speaks volumes about all the other universities. It’s really true that Carnegie Mellon is the only university that can do this. We just have to do it all over the world now. One other big success about the ETC is teaching people about feedback [puts up bar chart where students are (anonymous) listed on a scale labeled “how easy to work with" ] -- oh I hear the nervous laughter from the students. I had forgotten the delayed shock therapy effect of these bar charts. When you’re taking Building Virtual Worlds, every two weeks we get peer feedback. We put that all into a big spreadsheet and at the end of the semester, you had three teammates per project, five projects, that’s 15 data points, that’s statistically valid. And you get a bar chart telling you on a ranking of how easy you are to work with, where you stacked up against your peers. Boy that’s hard feedback to ignore. Some still managed. [laughter] But for the most part, people looked at that and went, wow, I’ve got to take it up a notch. I better start thinking about what I’m saying to people in these meetings. And that is the best gift an educator can give is to get somebody to become self reflective.

So the ETC was wonderful, but even the ETC and even as Don scales it around the globe, it’s still very labor intensive, you know. It’s not Tommy one-at-a-time. It’s not a research group ten at a time. It’s 50 or 100 at a time per campus times four campuses. But I wanted something infinitely scalable. Scalable to the point where millions or tens of millions of people could chase their dreams with something. And you know, I guess that kind of a goal really does make me the Mad Hatter. [Puts on a Mad Hatter’s green top hat]. So Alice is a project that we worked on for a long, long time. It’s a novel way to teach computer programming. Kids make movies and games. The head fake – again, we’re back to the head fakes. The best way to teach somebody something is to have them think they’re learning something else. I’ve done it my whole career. And the head fake here is that they’re learning to program but they just think they’re making movies and video games. This thing has already been downloaded well over a million times. There are eight textbooks that have been written about it. Ten percent of U.S. colleges are using it now. And it’s not the good stuff yet. The good stuff is coming in the next version. I, like Moses, get to see the promised land, but I won’t get to set foot in it. And that’s OK, because I can see it. And the vision is clear. Millions of kids having fun while learning something hard. That’s pretty cool. I can deal with that as a legacy. The next version’s going to come out in 2008. It’s going to be teaching the Java language if you want them to know they’re learning Java. Otherwise they’ll just think that they’re writing movie scripts. And we’re getting the characters from the bestselling PC video game in history, The Sims. And this is already working in the lab, so there’s no real technological risk. I don’t have time to thank and mention everybody in the Alice team, but I just want to say that Dennis Cosgrove is going to be building this, has been building this. He is the designer. This is his baby. And for those of you who are wondering, well, in some number of months who should I be emailing about the Alice project, where’s Wanda Dann? Oh, there you are. Stand up, let them all see you. Everybody say, Hi Wanda.

Audience:

Hi, Wanda.

Randy Pausch:

Send her the email. And I’ll talk a little bit more about Caitlin Kelleher, but she’s graduated with her Ph.D., and she’s at Washington University, and she’s going to be taking this up a notch and going to middle schools with it. So, grand vision and to the extent that you can live on in something, I will live on in Alice.

All right, so now the third part of the talk. Lessons learned. We’ve talked about my dreams. We’ve talked about helping other people enable their dreams. Somewhere along the way there’s got to be some aspect of what lets you get to achieve your dreams. First one is the rule of parents, mentors and students. I was blessed to have been born to two incredible people. This is my mother on her 70th birthday. [Shows slide of Randy’s mom driving a race car on an amusement park race course] [laughter] I am back here. I have just been lapped. [laughter] This is my dad riding a roller coaster on his 80th birthday. [Shows slide of dad] And he points out that he’s not only brave, he’s talented because he did win that big bear the same day. My dad was so full of life, anything with him was an adventure. [Shows picture of his Dad holding a brown paper bag.] I don’t know what’s in that bag, but I know it’s cool. My dad dressed up as Santa Claus, but he also did very, very significant things to help lots of people. This is a dormitory in Thailand that my mom and dad underwrote. And every year about 30 students get to go to school who wouldn’t have otherwise. This is something my wife and I have also been involved in heavily. And these are the kind of things that I think everybody ought to be doing. Helping others.


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